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tried this version for a bit. Here are my suggestions for now:

-there should be more of a tell that knocking enemies into each other kills them, maybe the consecutive explosions should have a higher pitch?

-You should probably be able to rotate the camera while charging up a swing. Maybe you´ve tried this already and you think that takes away commitment but i think being able to look for the optimal angle while charging is better to just stand still and look around. I feel like not being able to dash out of the charging is enough, but maybe you could make the charge go off automatically after a while if the player doesnt let go, or have the power go up and down so it goes back to a regular swing strength and score if you wait too long.

-A minimap would be helpful for herding the enemies and having a better idea of whats behind you, the "!" indicators are there but with tank controls im not sure its enough.

-The stage should be limited, even if it´s just a big square it would still be better than infinity. maybe falling off the stage could be an instant game over to compensate for the advantage of herding enemies into a corner, also requiring you to control rage mode better.

-Maybe you should add some rings in the sky or similar to launch opponents trough, something like madworld challenges which is what this game reminds me the most honestly.

-I hope the 2 upcoming enemies make use of the rest of the moveset, I didn´t feel like I had a reason to use anything other than swing/dash/rage.

-idk if you can compose, but you should at least make a track or find some free music to throw in so it feels more alive

-Browser version? I´ve seen other games on itchío that allow you to play without downloading, for something as arcade-ish as this i feel like it´s especially important to have this option

Other than that, I like the aesthetic its going for, I´ll try future builds


Thanks for the feedback! Believe it or not, turning while charging did cross my mind a few times, so might be worth exploring that along with the other things listed. 

I also found myself using the same three actions + the uppercut(Duck -> Swing) since that keeps enemies in the air for longer, and lets me charge up my bat at the end of a combo, but future enemy types will motivate the use of the hop stance as well.

I will be looking to commission for music as well. Figured since this was an early build I'd just focus on getting sound effects in at the very least.